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3D Art II-Animation (TCH018)

3D Art II-Animation (TCH018)

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Quick Overview

This advanced high school technology course, students will build on the skills they developed in 3D Art I to learn 3D animation techniques. Using Blender, a powerful open-source modeling tool, they will master the basics of animation-rigging, bones, and movement- while learning how to apply traditional animation techniques to their 3D models. They will also learn about jobs in the industry.

Teacher-Led Course (one-time payment)   $425.00

Monthly Fees: Due Today:

Price as configured: $0.00


Course Overview

In this advanced course, students build on the skills they developed in 3D Art I to learn 3D animation techniques. Using Blender, a powerful open-source modeling tool, students master the basics of animation-rigging, bones, and movement-while learning how to apply traditional animation techniques to their 3D models.

Course Outline

Students learn how to start the course, set up their computer to view the course, set up a Web browser, download resources they will need, and complete and turn in assignments.

  • Lab 1: Start the Course
  • Lab 2: Set Up Your Computer
  • Lab 3: Set Up a Browser
  • Lab 4: Download Resources and Zip Assignments

Project 1: Bounce a Ball

Students learn to set up the Blender interface, create a UVsphere, and use the Transform Properties panel. They create and scale lattices, position spheres, and add planes. They change the length of an animation and create starting, ending, and bounce keyframes. They learn how to use F-curves, curve handle, vector handle, squashing, and stretching. They decorate a sphere and plane, change render settings, and render the animation.

  • Lab 1: Create a Ball
  • Lab 2: Add a Lattice and Plane
  • Lab 3: Animate the Ball
  • Lab 4: Adjust the Bounce
  • Lab 5: Squash and Stretch
  • Lab 6: Finalize the Animation

Project 2: Light a Stage

Students learn about lighting rig, spot lamps, energy, ray tracing, fill lights, and linked duplicates. They add and position a fill lamp, remove shadows, and create linked duplicates. They add backlights, overhead lights, and ambient lights and set them to track the movement of a ball. They learn about types of lighting keyframes, the F-Curves Editor, and negative lights.

  • Lab 1: Light the Main Lamp
  • Lab 2: Adjust the Main Lamp
  • Lab 3: Put Up the Fill Lights
  • Lab 4: Add Overhead, Ambient, and Backlights
  • Lab 5: Place the Spotlight
  • Lab 6: Animate the Lights
  • Lab 7: Finish the Animation

Project 3: Grab a Ball

Students learn to move pivot points, and then they create a chain of parent/child relationships to link together the parts of a robot arm. They learn about layers, looping animations, start and end keyframes, and data. Then they add a new ball, change the ball's color, make the lattice its parent, squash and stretch the ball, and render the animation.

  • Lab 1: Set Up the Animation
  • Lab 2: Add a Ball
  • Lab 3: Animate the Claw
  • Lab 4: Animate the Dropping Ball
  • Lab 5: Animate the Ball Bounce

Project 4: Make a Walk Cycle

Students use controller bones to move a model's body, identify the main poses in a walk cycle, and lower the character's center of gravity. They pose the arms to swing as the character walks, rotate the shoulders and hips, create a mirrored keyframe, and add forward motion. They add passing, high-point, and recoil poses; add the rest of the poses for a looping walk cycle animation; and render the animation.

  • Lab 1: Move the Body Parts
  • Lab 2: Prepare the Rig
  • Lab 3: Start the Contact Pose
  • Lab 4: Finish the Contact Pose
  • Lab 5: Add the Other Poses
  • Lab 6: Complete the Cycle

Project 5: Make an Explosion

Students turn a UVsphere into a particle emitter system and make the faces of a UVsphere explode outward. They add a second sphere particle emitter to create a fiery explosion effect, and put a lamp inside the two spheres to increase the brightness of the explosion.

  • Lab 1: Explode an Object
  • Lab 2: Make the Fiery Sphere

Project 6: Pour Liquid

Students add a fluid simulation inside a shape, bake the simulation, make the fluid look like realistic water, and render the simulation.

  • Lab 1: Splash Water
  • Lab 2: Render the Simulation

Project 7: Make Fireworks

Students create two icospheres that will be turned into particles emitters that will explode into fireworks. Then a material and texture will be applied to the fireworks to make them colorful. Students will then render the animation.

  • Lab 1: Make Fireworks
  • Lab 2: Color the Fireworks

Project 8: Fill a Fountain

Students make a half-sphere particle emitter that sprays particles out of a fountain, and then they make the fountain solid so that particles bounce off of it. They make the particles look watery by basing them on a 3D object and render the animation.

  • Lab 1: Fill a Fountain
  • Lab 2: Decorate the Particles

Project 9: Start a Fire

Students create a random vertex group from a plane placed in the middle of the fire logs. A particle system is created. They make the particles look like fire by adding a material and texture. The fire is then rendered.

  • Lab 1: Start a Fire
  • Lab 2: Animate the Flames

Additional Information

Course Length 4 Months
Prerequisites N/A
Course Materials No
Course Start Date

Courses Taught by a K12 Teacher

Courses with a teacher have designated start dates throughout Fall, Spring, and Summer. Full-year courses last 10 months and semester courses last 4 months. Courses are taught by teachers in K12 International Academy. For details on start dates, click here.

Teacher Assisted Yes, this course is taught by a K12 International Academy teacher. If you are looking for a teacher-supported option with additional flexibility and year-round start dates, click here to learn about the Keystone School, another K12 online private schooling option.
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To use this course, you'll need a computer with an Internet connection.  Some courses require additional free software programs, which you can download from the Internet.

Hardware and Browsers (Minimum Recommendations)

Windows OS

  • CPU: 1.8 GHz or faster processor (or equivalent)

  • RAM: 1GB of RAM

  • Browser: Microsoft Internet Explorer 9.0 or higher, Mozilla Firefox 10.0 versions or higher, Chrome 17.0 or higher

  • At this time our users are encouraged not to upgrade to Windows 10 or Edge (the new browser)


Mac OS

  • CPU: PowerPC G4 1 GHz or faster processor; Intel Core Duo 1.83 GHz or faster processor

  • RAM: 1GB of RAM

  • Browser: Firefox 10.0 versions or higher, Chrome 17.0 or higher (Safari is not supported!)

Internet Connections

It is highly recommended that a broadband connection be used instead of dial up.